local Lingo
Variety is the spice of life
Each Dystopia Rising Branch has some freedom to add or adjust existing aspects of their event to best fit their event, state’s laws, and story.
None of these will be dramatic changes from the Dystopia Rising LIVE Rule Book, but are still good to know heading into an Event.
Here are some of the local terms and rulings we use at DR: ANV!
Dystopia Rising: The Anvil
Local Terminology & Information
-
When a real fire is lit in an appropriate Fire Place or Fire Pit, one person must be designated as the "Fire Tender". The Fire Tender is not allowed to engage in any combat, and may not be targeted for combat, as their real world duty of maintaining the real fire safely takes priority.
-
New Players are dubbed “Sparks” in-character for their first 3 events.
They will be signified by a bright orange necklace cord with a leather charm that is designed to stand out against most costuming.
(Note: This differs exponentially from a non-combat orange headband.)Within their first three games, these new players may call “I’m too young to die!” when in bleed out during a module to prevent being killing blowed by a module. This does not prevent bleeding out as per the rulebook.
This phrase should not be utilized by any player who attended more than 3 Dystopia Rising events.
-
We ask that players who bring their blasters for use at DR: ANV cap their FPS (Feet Per Second) to 120 FPS.
We will have a chrongraph on site at safety check.
Blasters should remain semi-auto. (One trigger pull per single dart.) -
General Safety Standards
Foam props must be designed for safe, controlled combat and should not cause harm during standard gameplay.
No sharp edges, hard cores, or exposed rigid materials at any point.
All weapons must pass a safety inspection before being used at an event.
Props should be lightweight but durable to ensure longevity while preventing excessive force in combat.
Excessively flexible or “whipping” weapons will not be permitted, as they can cause unintended injury.
Should have approximately 1” of foam padding on the pommel separating from any core or hard material.
——————————————
Permitted core materials:
Fiberglass, Carbon Fiber, FWET, PVC
Prohibited core materials:
Metal, wood, rigid plastic that can crack, splinter, or cause injury.
——————————————
Weapons should not be excessively flexible, as whips or overly bendable weapons can create unsafe impacts.——————————————
Weapons with the following features will not be allowed in gameplay:
Metal or rigid embellishments, including screws, bolts, or decorative spikes. (Unless in handle, unintended for contact.)——————————————
Signs that a weapon is unsafe and requires repair/replacement:
Exposed core, whether from foam breakdown or improper construction.
Torn, peeling, or missing foam layers, especially on striking surfaces.
Loose or failing adhesive points, causing foam layers to shift or detach. This can include cores detaching from foam.
Excessive flex or deformation, making the weapon unpredictable in combat.
——————————————
Staff Approval & Enforcement
All EVA foam weapons must pass staff inspection before they are used in gameplay.
If a weapon fails inspection, it must be repaired or removed from combat until it is deemed safe.
Game staff have final say on whether a weapon is safe, even if it meets technical guidelines.
Any player using an unsafe or non-approved weapon in combat may be subject to safety warnings or further action as deemed necessary by staff.